FYP: Edubuddy
Production of a standalone portfolio of design artefact derived from the pre-production documentations from previous Major Project 1ã…¤ ã…¤ ã…¤ ã…¤ ã…¤ ã…¤ ã…¤ ã…¤ ã…¤ ã…¤
Table of Contents
Instructions
Major Project 1 Links
Work Progress
“How quickly and effectively can a user find a study buddy and start studying?”
Key improvements:
- Simplified onboarding (subject, availability, learning style only)
- Streamlined Study Buddy matching system (subject, time, preference)
-
Clear study session flow:
- Join study room
- Use timer (Pomodoro/countdown)
- View buddy presence
- Basic accountability tracking (sessions completed)
Non-core features such as avatar customisation and gamification were moved to future work to maintain focus.
- Reduced onboarding steps to improve usability
- Redesigned Home Page to highlight “Find a Study Buddy”
- Focused MVP on 1-to-1 matching flow
-
Study Room simplified to essential tools:
- Timer
- Chat
- Buddy presence
- Advanced features (whiteboard, screen share, gamification) marked as future enhancements
- Explored and tested multiple colour palette options in Figma
- Defined initial visual direction aligned with app concept
- Considered overall design consistency including typography and UI style
- Experimented with micro-animations using Adobe After Effects
- Tested visual motion elements for integration into Figma prototypes
- Began exploring sound design to enhance interaction feedback
Key developments:
-
Improved onboarding flow:
- Landing page, introduction, login/sign-up
- User details (study field, time, style, etc.)
- Student ID generation
-
Enhanced Home Page:
- AI Match system with saved preferences
- Recommended study buddies and group previews
-
Study Page features:
- Study timer and subject tracking
- Avatar-based personal study room
- Active buddies and group sessions
- Functional tools (whiteboard, call, AI summary, Spotify integration)
Non-core pages such as Chat and Avatar customisation were identified as secondary features and deprioritised to maintain focus on the MVP.
2. Study Room Visual Development
We focused on designing the visual experience of the Study Room to align with our app’s concept and art direction.
Key progress:
- Created initial study room sketches using Procreate
- Transferred and reconstructed illustrations in Adobe Illustrator
- Refined shapes and layout for cleaner, scalable visuals
- Finalised the colour palette to ensure consistency across the interface
3. Animation Exploration
- We continued experimenting with animations using After Effects
- We tested visual styles for the logo and splash screen
- We explored ways to integrate motion into the user interface without disrupting usability
Week 2 focused on refinement and visual development. With positive feedback on our design consistency and animation quality, we progressed from low-fidelity to more polished wireframes while strengthening the user flow. At the same time, we further developed visual elements such as the Study Room and overall art direction to support a cohesive user experience.
Key improvements:
- Refined and upgraded low-fidelity wireframes into high-fidelity designs
- Simplified the onboarding process to allow faster user registration and matching
- Improved the user flow for a smoother and more efficient experience
- Adjusted the navigation bar to 4 main sections to better organise core features of EduBuddy
Key actions:
- Planned and prioritised changes for each page
- Reorganised the overall structure of the app’s wireframes
- Assigned tasks clearly within the team to ensure efficient progress
- Identified key areas that required further refinement
Focus areas:
- Understanding user experience with the current prototype
- Identifying usability issues in navigation and flow
- Gathering feedback on the Study Buddy matching concept
Key improvements:
- Developed a clear testing script (introduction, task-based testing, and closing)
-
Designed task-based scenarios:
- Sign up and profile setup
- Find a study buddy
- Join a study session
-
Identified observation points
such as:
- User understanding of flow and features
- Clarity of AI matching questions
- Interaction with study room tools (timer, whiteboard, music)
- Included post-task discussions and structured questions to gather deeper insights on usability, motivation, and improvements
Key updates:
- Adjusted overall UI layout and structure
- Improved clarity of navigation and feature hierarchy
- Enhanced onboarding and sign-up flow with better visual feedback
- Ensured consistency across different pages
Key explorations:
- Text animations during sign-up process
- Gradient transitions and background motion
- Logo transition on landing page
- Subtle animations for onboarding screens
These animations were designed to create a more engaging and dynamic user experience without distracting from core functionality.
We constructed an updated user flow chart to reflect the refined structure of the app.
Key focus:
- Clearer mapping of user journey from onboarding to study session
- Better alignment between MVP flow and USP features
- Improved logical flow between key pages and interactions
Week 4 focused on strengthening our USP and preparing for user testing. Based on feedback, we shifted our attention towards enhancing the group study experience while continuing to refine our high-fidelity prototype. At the same time, we developed structured user testing methods to gather meaningful insights, ensuring the next phase of the project is both user-driven and well-informed.
Key improvements:
- Simplified onboarding steps to reduce confusion
- Improved visibility of main CTA (Find a Study Buddy)
- Enhanced navigation flow between Home, Matching, and Study Room
- Reduced unnecessary elements that distracted from core tasks
Key updates:
- Improved layout and hierarchy of Study Room features
- Made tools like timer, whiteboard, and music more noticeable and intuitive
- Enhanced the sense of buddy presence and interaction
- Refined group and chat experience to better support collaborative studying
Key updates:
- Improved consistency in UI design and typography
- Refined animations for smoother transitions
- Enhanced micro-interactions to provide better feedback during user actions
In Week 6, we presented our latest animations and updated Figma prototype to Mr Razif and Mr Ronald. We also shared our presentation slides for feedback, focusing on both design quality and content structure.
We worked on completing and refining our final presentation materials.
Key progress:
- Completed Canva presentation slides
-
Structured
content
into:
- Final Product Showcase
- Problem & Solution
- Target Users
- MVP Features & User Flow
- Design Process & Iterations
- Technical & Creative Highlights
- User Value
- Reflection & Future Development
- Prepared and finalised the presentation script
- Updated project management documentation
Home Page Improvements:
- Highlighted “Find Study Buddy” as the main CTA using gradient emphasis
- Added shortcuts to key features (buddies, timer, AI chat/Edi)
- Simplified the AI matching flow for better usability
Study Page Improvements:
- Separated Study Timer and Group/Buddies into different tabs
-
Added
key
features:
- Whiteboard
- End session function
- AI-generated study summary
- Improved layout consistency and feature organisation
Key developments:
- Improved overall design consistency and usability in Figma prototype
- Integrated animations and micro-interactions into key flows
-
Developed
high-value
feature
concepts:
- AI Chat Page (“Keep Chatting” feature)
- Study Room Page (“Play with Spotify” feature)
- Designed Edi (AI assistant) expressions to create a more engaging experience
Key ideas:
- Introduced premium plans and micro-transactions
- Proposed Spotify add-on feature (RM5) to enhance study experience
- Considered reward-based systems (e.g. redeemable vouchers) to improve engagement and retention
- Linked design decisions to business value (ARPU & retention strategy)
In Week 7, we conducted our final presentation in class and received final feedback on our presentation slides from Mr Ronald. The session focused on validating our design decisions and strengthening the justification behind our core concept.
We made final improvements to our presentation slides to strengthen clarity and credibility.
Key updates:
- Added off-camera study room concept as a key solution in EduBuddy
- Included research references to support the effectiveness of avatar-based / non-video study environments
- Improved explanation of how this approach supports focus and accountability
We created and refined walkthrough videos to showcase the app experience clearly.
Key process:
- Screen-recorded smooth navigation of each user flow
- Organised flows with visual cover screens
- Trimmed unnecessary sections for better clarity
- Recorded and adjusted voiceover with background audio
We also uploaded the videos to YouTube and Google Drive for accessibility and sharing.
We finalised our high-fidelity prototype and ensured all flows were complete and functional.
Key outcomes:
- Completed hi-fi prototype with animations in Figma
- Updated and refined the user flow chart to reflect the final structure
- Ensured consistency across all screens and interactions
We conducted a final round of user testing to validate our design.
Key findings:
- Edi (AI assistant) improved engagement and reduced the “serious” academic feel
- The all-in-one study environment (music + timer + whiteboard) reduced distractions from app-switching
- AI-generated summaries were seen as highly valuable and practical by users
We completed final documentation and prepared deliverables for submission and showcase.
Key outputs:
- Finalised blog content for Major Project 2
- Prepared content for KreatifBeats website showcase
- Compiled all working files (After Effects, Illustrator, Figma) into a structured Google Drive folder
Feedback
-
Focus on our main feature, which is the Study Buddies function
- MVP (Minimum Viable Product) needs to be adjusted to better align with the main feature
- Customisation features should be considered secondary, prioritising the core objective is more important
- The animation quality is good, a strong attempt at producing animations using After Effects
- The chosen colour palette and typography are appropriate and consistent
- Continue refining and improving the overall user flow
- USP (Unique Selling Point) should be our groups and chat page where there are features like characters, rooms, music, whiteboard
- This stood out the most and we should focus on further improving it from here
- Onboarding and registration is very straightforward, but time to focus on the USP
- Could think of expanding it to the desktop version for study session calls like the recommended website sent in teams chat
- Figure out what to look for in interviewee answers
- Focus on expanding the study page, including the features we mentioned.
- MVP can just end at joining a study session as that's the main priority of our app (don't make it too long).
- On the study page we could include status to help differentiate if your study buddies are studying now or offline.
- The cyan colour and blue text contrast could be better.
-
Grayscale users who are offline in group previews.
-
Make sure the graphics and elements in each page are consistent (like boxes, gradients, corner radius...)
- Aesthetics and design overall is above expectations.
Need to improve on research as there's no references in our slides.
Wants to know why we decided on the room design in our study page instead of video calling, need to know if that's is based on research it works for our users (study buddy itself is because of body doubling).
- Monetization is not benefiting the users, it's just ads that can be targeted towards students.
- But it could be adjusted to study for 60 mins, and receive a free starbucks voucher. Redeem coins for vouchers?
- Flow should be in 2, New users and Returning users.
- New users focus on the onboarding process, returning is why users would return to our app?
- Include references on our slides
- UI feedback: dropdown menu on onboarding to work, include timer in homepage under UI/UX button
- UI feedback: face expressions on Edi changes for study page (smile, wow, start to sweat)
- Buttons don't have to look like buttons
_page-0024.jpg)




_page-0014.jpg)
_page-0023.jpg)
_page-0005.jpg)
_page-0006.jpg)
_page-0007.jpg)
_page-0008.jpg)
_page-0009.jpg)
_page-0010.jpg)