Minor Project: Tasks

Minor Project Tasksㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ 


 Table of Contents 




 Instructions 

Find out other information about this module below

Module Information

Project Briefing


 Multidisciplinary Learning Experience (On MyTimes) 



Week 1: Orientation & Module Familiarisation 

The first week served as the starting point for the entire learning journey. I spent time exploring the module guide, understanding the assessment breakdown, and familiarizing myself with the lecturer’s background. This gave me a clear sense of what would be expected and how my progress would be evaluated. It also allowed me to map out a personal plan for staying engaged, organized, and proactive throughout the course.

Week 2: Introduction to Design Thinking

This week introduced me to the fundamentals of design thinking, highlighting the value of keeping people at the heart of the process. I began to see that design extends beyond style or function—it’s really about addressing real-world problems from the user’s point of view. The principle of empathy resonated with me most, prompting me to truly understand users’ needs, feelings, and challenges before rushing to solutions. This human-centered approach connected insights from psychology, sociology, and creative problem-solving, teaching me that the key to innovation often starts with framing the right problem.

Week 3: Empathy & User Research

My focus this week was on learning how to gather valuable, real-world insights by engaging directly with users. I explored qualitative methods like interviews and open-ended questionnaires, refining my ability to ask thoughtful, open questions and build trust with participants. Through empathy, I realized research isn’t just about information—it’s about understanding people on a personal and emotional level. I translated these findings into detailed user personas, weaving in elements of storytelling to make them more relatable and actionable. Balancing emotional perspectives with observable behaviors helped me make more grounded and user-centered design choices.

Week 4: Insights & Problem Definition

This week was about transforming research data into clear and meaningful insights. It required a blend of analytical skills to identify patterns and creative thinking to spot opportunities. I learned to write precise problem statements and develop “How Might We” questions, which encouraged me to reframe challenges in a positive, solution-oriented way. This step showed me how structure and creativity work hand in hand—by clearly defining the problem, we open the door to more effective, impactful solutions.

Week 5: Ideation & Journey Mapping

Week 5 was all about generating ideas with purpose. Using methods like Crazy 8s, SCAMPER, and Mind Mapping, I pushed myself beyond the most obvious concepts to uncover more inventive possibilities. Journey mapping added another layer, helping me chart the user’s interactions and emotions across different touchpoints. This visual storytelling approach made it easier to understand the bigger picture of the user experience and pinpoint where real improvements could be made. The process reinforced how innovation thrives when diverse perspectives come together.

Week 6: Ideation & Brainstorming Techniques

In the sixth week, the focus shifted from coming up with ideas to communicating them effectively. I learned to create design proposals that combined strategic thinking with engaging visuals. This meant crafting slide decks with a clear narrative, purposeful layouts, and thoughtful use of typography and imagery. I realized that even the most creative ideas need strong presentation skills to make an impact—clarity, structure, and visual appeal can be just as important as the idea itself.



 Task Progress 


Week 1
✿  Project Kick-off & Team Formation

The semester began with Mr. Mike walking us through the Module Information Booklet (MIB) and outlining the details of our main project. Our challenge? To apply design thinking principles in solving a real-world problem, working alongside an actual industry partner. We were free to choose any brand or company, as long as our solutions aligned with our skills and areas of study.

After the briefing, we formed groups of 5–7 people from different specializations to encourage diverse perspectives. My team came together with Jessie and Pricillia from Entertainment Design, plus Nicole, Nadia, Shanzi, and myself (Yu Xuen) from UI/UX Design.

We decided to collaborate with EXPEDIO on their Yubari: Self-Watering Pot product. This first week was all about introductions, clarifying roles, and laying the groundwork for our collaboration. Nicole, as our group leader, reached out to the client via LinkedIn to establish initial contact, while the rest of us dove into researching EXPEDIO’s background, brand values, and product range to get a better feel for their vision and style.

It felt like a strong and promising start—productive, well-coordinated, and full of ideas for what’s to come.

Figure 3.1 Expedio Project Preview


Week 2
✿  Contextual Research and Client Meeting Preparation

This week, Mr. Mike shared our official client meeting schedule—our first discussion with EXPEDIO is set for 5th May 2025. Along with the schedule, we gained access to a shared Miro board and a project tracking document, which we immediately started filling with our initial research findings and task updates.

To keep things organized, each of us took on a specific area of research. My role was to focus on researching similar social media content.

It felt like the real groundwork was being laid, with everyone starting to settle into their roles and contribute to the bigger picture.


Figure 3.2 Task Allocation - Similar Social Media Content

I started researching on the social media content that Yubari was looking for (similarly) and found a few categories that would suit the brand and product.

Figure 3.3 Similar Social Media Content on Miro Board

Figure 3.4 Week 2 Overall Research



Week 3
✿  Competitor Research Deep Dive and SWOT Analysis

This week was a milestone for our project—on 5th May 2025, we had our first official meeting with EXPEDIO. While a few teammates couldn’t attend due to a class schedule conflict, the rest of us joined the session and took comprehensive notes on the client’s product values, brand vision, and expectations. These insights immediately started shaping our direction for branding, interaction design, and storytelling in the upcoming concept stage.

Figure 3.5 Meeting with Expedio's industrial designer, Toru

Later that Friday, our team met at Lepak for an internal discussion to review the client feedback and adjust our task assignments. Tracy continued expanding on the competitor research from Week 2, focusing on:

  • Adding price ranges for competing products.

  • Identifying the top three bestselling self-watering pots.

  • Reviewing sales performance and customer feedback.

  • Comparing brand positioning between competitors and Yubari.

  • Conducting a SWOT analysis to assess Yubari’s strengths, weaknesses, opportunities, and threats.

Figure 3.6 Online Product Review

Through online research, we discovered that local product prices vary widely depending on size and features—generally between RM0–RM30. For best-selling insights, we found that the top three competitors are:

  1. Shopee / Online Shop Products – Affordable, accessible, and highly rated with strong sales volumes.

  2. IKEA Pots – Minimalist, budget-friendly, and ideal for beginners.

  3. Smart Garden 3 by Click & Grow – A premium, tech-integrated option featuring automation and grow lights, catering to modern plant lovers.

Figure 3.7 Week 3 Research Overview

To strengthen our understanding, Tracy also analyzed YouTube reviews of smart gardening products, giving us valuable perspectives on user habits and age demographics from real customer experiences.

By the end of the week, we had a much clearer picture of Yubari’s place in the market—information that will be critical as we refine its unique selling proposition (USP) in the weeks ahead.


Week 4
✿  Contextual Research and Client Meeting Preparation

This week, our attention turned to understanding our target users more deeply through persona development and survey distribution. As a team, we reviewed and refined our interview questions to make sure they aligned with the personas we were building. We also began shortlisting potential participants for interviews later in the research phase.

Figure 3.8 Questionnaire Design, Google Doc


When creating the personas, we decided to segment users based on their gardening experience—from complete beginners to seasoned plant enthusiasts. This approach ensures that our design solutions can appeal to a wide audience. For transparency and collaboration, we included all source links and references on our shared Miro Board so everyone could access the research foundations.

Figure 3.9 Initial User Personas

Alongside persona creation, we worked collectively to promote and share our survey. So far, we’ve received over 60 responses, and we’re aiming for at least 80 to secure a richer, more reliable data set for our upcoming analysis.



Week 5
✿  Refining User Personas and Visit Expedio

This week’s focus was split between finalizing our user personas and gaining firsthand insights into the Yubari product through a site visit. During class, Mr. Mike reviewed our initial personas and offered constructive feedback. He pointed out that our “YouTuber” persona didn’t quite match Yubari’s market direction, and suggested we shift our focus toward audiences who are more likely to purchase and engage with the product.

He also noted that while our two student personas had different planting skill levels, it made more sense to keep just one. To diversify, he recommended adding lifestyle-driven profiles—such as a work-from-anywhere (WFA) professional or a plant collector—to create a more balanced and realistic representation of potential customers. Taking this on board, we refined our personas to strike the right balance between functionality, lifestyle fit, and consumer potential.

On 23rd May 2025, Jessie, Pricillia, Nicole, and Tracy visited the Expedio Studio to meet Toru, the designer behind Yubari. The visit provided valuable, hands-on exposure to the product’s design, features, and intended user experience. Unfortunately, I couldn’t attend the visit as I had classes during that time.

Figure 3.10 Documentation

During the visit, Toru introduced us to the Yubari self-watering pot, highlighting its three vibrant color options—pink, green, and lime. He demonstrated how the self-watering system functions and explained that while the current batch features succulents, future versions will include herbs to enhance both usability and sensory experience.

The team also had the opportunity to meet with Mr. Wong, the co-founder of Expedio, who shared the company’s backstory and vision. From this visit, it became clear that Expedio’s goal is to create a lifestyle community around Yubari, placing strong importance on visual branding, collectibility, and encouraging user-generated content.

Figure 3.11 Visitation (Yubari)


Week 6
✿  Survey Result and Data Analysis

This week, our survey surpassed 85 responses, providing us with a strong dataset to start detailed analysis. Jessie, Pricillia, and Nadia took the lead in reviewing the results, uncovering key trends in user behaviors, preferences, and feedback. Meanwhile, the rest of the team worked on updating and fine-tuning our user personas, ensuring they accurately reflected the insights gathered from the survey data.

Figure 3.12 Week 6 Tasks Overview

During this week, all members started to do the Progress Tracking Document.



Week 7
✿  Data Summary, User Persona Reiteration and Insight Discovery

During Week 7, our team came together to analyze the survey findings and organize the key insights for the findings section of our proposal. We divided the tasks to maximize efficiency: Nadia took charge of summarizing the overall survey results, Zhi Xuan began crafting the proposal slides, and Tracy focused on refining and updating the user personas based on our latest data.

As for me, I made sure the interview with Yi Lin, my friend was smooth and detailed all the information needed in the Miro Board, latest update for the User Personas.

Figure 3.13 Yi Lin User Persona

Tracy reformatted our original user personas from a 3:4 layout to a 16:9 format to maintain visual consistency with our proposal slides. We also introduced new sections, including “Plant Experience” and “Motivation to Buy.” The previous motivation chart was replaced with a more relevant purchase factor matrix to better capture what drives customers.

After analyzing the survey data, we expanded our user personas from three to five by creating two new profiles—Sylvia and Adrian. While they share some traits with existing personas, their unique personality characteristics and buying motivations add more depth and diversity to our target audience segmentation.

Figure 3.14 Final User Personas

As a team, we each shared our top five insights drawn from the survey data. These were gathered and organized on our Miro board, where Nicole took the lead in grouping them into key themes, identifying user needs, and shaping the final problem statement. I marked my contributions with green sticky notes for easy reference. This week’s work has laid a solid foundation for the next phase of the project—ideation and concept development for Yubari.

Figure 3.15 Insight Discovery


Week 8
✿  Problem Statement, Ideation and Art Direction

Although there was no physical class this week because of the midterm break, Dr. Mike arranged a check-in session on Microsoft Teams to keep track of our project’s progress. During this virtual meeting, we reviewed the work completed so far, focusing especially on the problem statement, “How Might We” (HMW) questions, and overall project goals. Nicole took the lead in guiding this discussion, ensuring we stayed aligned and ready for the next steps.

Figure 3.16 Problem Statement & HMW

During the check-in, Dr. Mike gave us valuable feedback via sticky notes on our Miro board. He emphasized the importance of refining our brand’s core message by crafting an emotional narrative—something impactful like Snickers’ positioning as a hunger and mood solution.

After the session, our team split into two sub-groups for better focus:

  • Miro Board Team: Nicole, Nadia, Tracy

  • Proposal Slides Team: Yu Xuen (me), Zhi Xuan, Jessie, Pricillia

This week, I joined the Proposal Slides Team and contributed primarily to the Brand Guidelines section. Collaborating closely with my teammates, I helped finalising our brand guidelines that includes — Typography & Colour Scheme

Figure 3.17 Brand Guidelines

Meanwhile, the Miro team worked on creating Empathy Maps and User Stories for the three interviewees to feed into the user journey mapping.

Figure 3.18 Empathy Map and User Stories

We later held a group meeting to discuss ideas in response to the refined HMW questions. Building on feedback from Dr. Mike, we proposed a new direction—Yubari as a “plant companion” that’s collectible, emotionally meaningful, and personalized like a pet or desk buddy.

Figure 3.19 Brainstorming Ideation and Solution.

With the concept direction locked in, we outlined our branding strategy, which consists of four main outputs:

  1. Packaging Design – With QR code linking to the website (Nadia)
  2. Instagram Account & Mascot Design – In both 2D and 3D (Jessie, Pricillia)
  3. Website Mockup – Including Home and Purchase Pages (Tracy, Nicole)
  4. Mobile App Mockup – Featuring Plant Care Tracking UI (Zhi Xuan, Yu Xuen)
We also began to discuss the UI design system, focusing on typography, color palette, and iconography. Our chosen aesthetic leans toward rounded sans-serif fonts and soft, playful visuals, in harmony with Yubari’s friendly brand tone.


Figure 3.20 Branding



Week 9
✿  Refined Ideation and Design Proposal Presentation Preparation

After presenting our draft proposal, we received constructive feedback from Dr. Mike, prompting us to refine our slides for better clarity, consistency, and alignment with the overall design direction. The updated slides now reflect both our original ideas and the improvements made through team collaboration.

🔗 Presentation Slides

Figure 3.21 Problem Statement and HMW Statements

This week, Shanzi (Zhi Xuan) and I began working on the initial mockups for the YuLife app, focusing on naming, page structure, and gathering visual inspirations. We defined the app’s purpose and style, aiming for a calm, lifestyle-driven design inspired by plant care principles.

Figure 3.22 First Stage of Designing the App

We chose the name YuLife, blending “Yu” from Yubari with “Life” to represent a serene lifestyle centered around growth, nurturing, and emotional wellness. YuLife is designed to complement the Yubari pot by helping users monitor their plants’ health, receive weekly care reminders, and enjoy a personalized growing experience supported by AI.

The app’s main navigation consists of five core pages:

  • Home: Overview of plant status

  • Tasks: Care reminders and weekly checklists

  • Add New Plant: Setup for new plants

  • Yubari Shop: Explore accessories and add-ons

  • Account: User preferences and settings

Together, these features create a cohesive, calming plant care journey.


To establish the app’s visual identity, we developed a UI Kit and moodboard, drawing inspiration from Yubari’s signature colors—green and pink. This color palette now guides the design language across all platforms for a consistent and harmonious brand experience.

Figure 3.23 UI Kit


Our design goal for YuLife is to create a plant care companion that feels friendly, peaceful, and intelligent—a perfect digital counterpart to the Yubari self-watering pot.

We started with low-fidelity wireframes to map out the app’s structure and user flow. Key screens include onboarding, sign-in/sign-up, the home plant dashboard, task list, plant scanner, shop, and account pages. These wireframes helped us visualize the user journey from monitoring plant health to shopping for accessories in the Yubari store.


Figure 3.24 App Wireframes

Currently, our team is distributing tasks based on this design framework:

  • Jessie and Pricillia are updating the mascot and brand logo colors to align with the finalized palette, ensuring brand cohesion.

  • Nicole and Tracy, who are responsible for the website, will adopt the same visual style to maintain consistency between the app and web presence.

  • Nadia is working on packaging mockups and gathering reference materials to inform the design direction.

Figure 3.25 Brand Logo, Mascot Design, Packaging Mockups




Week 10
✿  Presentation Slides

Once the slides were finalised, Dr. Mike assigned all groups to have a meeting with Toru to present their design proposals on 26 June 2025 (Thursday). Our group leader represented the team during the presentation, demonstrating strong communication and presentation skills. The meeting was a valuable opportunity to showcase our research, ideation, and visual direction — as well as to receive constructive feedback for further refinement moving forward. 



Figure 3.27 Meeting with Toru (client)


We received positive feedback from the client, who appreciated the overall effort and thought our proposed solutions were well-considered. He specifically mentioned that he liked the mobile app idea, acknowledging that most users today prefer accessing content via their phones. From observing other group feedback, we learned that the client has a strong preference for minimalist design styles. He also complimented our chosen color palette, noting that it aligns perfectly with their brand direction and what they were looking for.



Week 11
✿  Designing YuLife: From Wireframes to High-fi Prototypes

With the app’s structure firmly in place, we progressed to designing high-fidelity prototypes. We finalized a soft, cheerful color scheme featuring green and pink, directly inspired by the Yubari pot’s signature hues. This color palette established a calming yet playful atmosphere throughout the app.

To reinforce brand consistency, we updated the mascot and icons with these colors, creating a cohesive visual identity. Additionally, we incorporated real plant photos within the interface to enhance authenticity and clearly communicate the app’s purpose.


Figure 3.28 Work Progress of App Mockups (Color Experiments, Layouts)

Figure 2.29 Final App High-fi Prototypes

One of the standout features in our mockup is the personalized plant dashboard, which greets users by name and offers daily care tips tailored to the real-time condition of their plants. The task system incorporates gamification through engaging icons and progress trackers, motivating users to water, prune, or even “walk” their plants regularly.

The Yubari Shop is fully integrated within the app, enabling users to effortlessly browse and purchase pots and accessories with just a few taps.

Together, these design choices make YuLife a warm, supportive companion that nurtures both plants and their caretakers. Our team is actively refining the UI in Figma to maintain consistency across devices as we prepare for our final presentation in Week 15.

During this week, Dr. Mike provided guidance on the structure for our final presentation deck, which should cover:

  • The Big Idea and explanation of brand values

  • User personas

  • Art direction, including various logo versions

  • User journey mapping

He also shared a rough timeline:

  • Week 13: Develop the final version and prototype

  • Week 14: Finalize and approve all visual assets

  • Week 15: Deliver the final presentation


Week 12
✿  Final Presentation Slide Setup

As we moved into the final stretch of our Minor Project, our group divided specific tasks to keep everything on track for the closing weeks. Between Week 12 and Week 13, each member focused on their key responsibilities:

  • Nadia, Pricillia, and Jessie worked on mockups for Instagram posts, the Myru character, and product-related items like keychains and clips.

  • I (Noelle) took charge of designing thumbnails for our social media reels, making sure they stayed visually consistent with our overall branding.

  • Tracy and Nicole teamed up to develop the YuLife website, applying our UI kit and finalized color palette to maintain design harmony.

  • Niqo handled the customer journey map and prepared the Gantt chart to document our project timeline.

  • Meanwhile, Zhi Xuan (Shanzi) began assembling the final presentation, gathering input from everyone and weaving it together in line with Dr. Mike’s and Toru’s feedback.

With clearly defined roles and steady teamwork, we’re steadily shaping a polished, cohesive final showcase for Week 15. On my end, I made sure the content for the presentation slides are correct, to make sure the presentation goes on smoothly.


Figure 2.30 Final YuLife App Prototype

This week, Shanzi and I teamed up closely to develop the YuLife app prototype for our final presentation. While I concentrated on creating high-fidelity mockups of the app’s key screens, Noelle focused on linking these screens and interactions in Figma to simulate a seamless user experience. We carefully mapped out the user flow—from onboarding through essential features like Home, Tasks, Add New Plant, Shop, and Account—ensuring navigation felt smooth and intuitive.

To make our presentation more engaging, we brainstormed the idea of showcasing the mockups through a dynamic, ad-style video. This approach would bring the app’s core functions to life, offering our audience a vivid glimpse of the YuLife experience during the final showcase.


Figure 2.31 Website Prototype

Meanwhile, Tracy and Nicole worked on designing the Yubari website. They applied the project’s color palette throughout and created and edited various images of the Yubari pot to feature prominently on the site.


Week 13
✿  Mockups Showcase

Figure 2.32 App Mockup by Yan Zhi Xuan (Shanzi) and Lim Yu Xuen (Noelle)
After experimenting with several color mockups, I finalized the pink background version for the YuLife app showcase. This version received the most positive feedback from my team members for its visually appealing, soft, and clean look. The subtle pink tone complements the plant-themed UI and enhances the warmth and friendliness of the app identity, making it feel more inviting and cute — just like how we want users to feel when caring for their Yubari plants.

Figure 2.33 Website Mockup Showcase by Tracy and Kiew Ting Yi (Nicole)

Our second design solution is the Yubari website. We focused on a clean and intuitive layout, making the shopping experience easy and enjoyable. We also incorporated interactive elements such as hover effects and a responsive layout to enhance user engagement. The visual identity — including colours, typography, and imagery — is consistently applied to reinforce brand recognition. Links to our social media handles, our app YuLife, and seasonal collections will be in the website as well.

Figure 2.34 Instagram Page and Reels Posts by Pricillia and Jessie

Figure 2.35 Instagram Page and Posts by Pricillia and Jessie

So we’ve decided to create short-form content where it will be posted on some social media where we have an example for Instagram here, it will include posts that introduce Yubari, showcase our mascot, and feature promotional ads. We’re also working on a series of reels covering topics like plant care tips, fun content such as Yubari’s journey as our pet, and study vlogs with Yubari as part of the scene. And as you can see, we’ve already designed several visuals for the Instagram posts to ensure a cohesive and engaging feed.

Figure 2.36 Packaging by Nadia

Furthermore, we have Yubari’s packaging design. We aim to use this as an approach to make Yubari stand out both online and on physical shelves. Using a minimalist yet bold layout, the brand’s vibrant colours stand out with the soft background to communicate freshness and premium quality. We also made the packaging more sustainable and functional — easy to open, stackable, and designed with shipping efficiency in mind. This packaging also includes a QR code that has all our links and a basic plant care card.

Figure 2.37 2D+3D Mascot Design and Keychain Design by Pricillia, Jessie, and Nadia

Figure 2.38 Mascot Sticker Pack by Nadia

Myru(mascot) is a cheerful and energetic mascot inspired by a pot. With its bright yellow body, leafy green sprout on top, and small pink hands, Myru embodies positivity and nature. Its simple, round shape makes it cute, approachable and lovable for all ages.

For the main color we use a bright color which is yellow to present a cheerful and energetic mascot that is inspired by the pot. The body part of the mascot is the pot and the leaf on top is the plant. Myru has little pink hands and the simple rounded shape makes it cute and lovable. We’ve got 2d Myru with expressions. Happy, dizzy, sad,energetic. We also have a 3d version of Myru with different angles. The right side is the keychain for the accessories

Figure 2.39 Packaging Design by Nadia

Nadia did the Yubari’s packaging design. We aim to use this as an approach to make Yubari stand out both online and on physical shelves. Using a minimalist yet bold layout, the brand’s vibrant colours stand out with the soft background to communicate freshness and premium quality. She also made the packaging more sustainable and functional — easy to open, stackable, and designed with shipping efficiency in mind. This packaging also includes a QR code that has all our links and a basic plant care card.


Week 14
✿  Final Presentation Slide Preparation

Figure 2.40 Work Distribution for Final Presentation

As Week 14 kicked off, our team shifted focus to finalising preparations for the big presentation. We polished the content flow and assigned each section based on everyone’s availability and strengths. Our aim was to deliver a clear, confident presentation within the 15-minute time limit, covering all the essential parts of our project.

We broke the script down into five main segments:

  • Introduction: Outlining the problem statement, solution overview, big idea, and project goals.

  • User Personas & Survey Insights: Sharing key findings from our interviews and survey data.

  • Customer Journey Map: Walking through user touchpoints, emotional highs and lows, and insights drawn from our journey map and timeline.

  • Art Direction: Presenting UI mockups, branding elements like typography and color palette, plus deliverables such as Instagram posts and reels.

  • Conclusion: Wrapping up with a strong reinforcement of our brand message and product impact.

To make sure we managed our time well, we kept shorter segments around one minute each, while giving more focus to critical sections like the customer journey and art direction. Everyone took part in refining their slides and rehearsing their parts, making sure our presentation would flow seamlessly and leave a memorable impact during Week 15.


Week 15
✿  Final Presentation

Figure 2.41 Conclusion & Documentation of Final Presentation

On 1st August, we proudly presented our final YuBari project to the EXPEDIO team during Week 15. It was an exciting moment as we walked them through the entire journey—from our initial ideation and user research all the way to the finished app, website, and overall brand experience.
We were delighted by the positive feedback from the EXPEDIO members. One of them exclaimed, “Wow, that’s amazing — I really like it especially the app and website!” They complimented how well our art direction matched the YuBari product and praised the consistency across our branding, UI, and tone. So impressed were they that there were no questions, which really boosted our confidence. The session was light-hearted and fun, ending with a playful reminder to “stay grounded and humble.” 😊

All in all, it was a fulfilling finale to weeks of dedicated teamwork. We’re proud that our design approach and storytelling truly resonated with the brand and look forward to what’s next.




 Final Submission 



Yubari Self-Watering Pot Minor Project G10 - Expedio 4 Miro Board

Figure 3.1 Yubari Self-Watering Pot Minor Project G10 - Expedio 4 (Miro Board)


App Prototype

Figure 3.2 App Wireframes and Prototype


Website Prototype

Figure 3.3 Website Prototype


Progress Tracking Document - YUBARI EXPEDIO G10

Figure 3.4 Project Tracking Document



 Feedback 


Week 1-2

Dr. Mike advised us to complete the weekly quizzes using Ncodle Factory (AI Learning Assistant) to help reinforce our understanding of the lecture materials. These quizzes serve as a self-check tool to ensure we’re keeping up with key concepts and retaining what we’ve learned each week. 

Week 3

We received feedback to further refine and clarify Yubari’s company identity. We were also advised to reorganize our five target audiences into three more defined and meaningful grouped segments. We need to research the top three best-selling self-watering plant products from our competitors, including their pricing and sales performance. We were asked to compare how these competitors are positioned in the market and identify their strengths and weaknesses relative to Yubari. We were encouraged to explore why consumers are willing to pay more for these alternatives, understand what drives their communities, and analyze the characteristics of these user groups. From these insights, we will begin developing our user persona.

Week 4

We received approval for our interview questions and were advised to begin conducting data research through interviews.


Week 5

We were reminded that user personas should be based on real data, not assumptions. We were guided to narrow our target audience and avoid overly broad groups like YouTubers outside Malaysia. We were instructed to finalize three user personas by the end of the week. We were encouraged to continue with the survey since it was already started.

Week 6

We successfully gathered over 80 survey responses and were told to begin data analysis. We were encouraged to use AI to speed up the summarization process rather than spending excessive time on manual sorting.

Week 7

We needed to start organizing our findings and identifying categories. We had to move forward to the "problem" and "how might we" stages. We were asked to select 1–2 personas and analyze their needs and insights.

Week 8

We were advised to align the user need more accurately with the insight: “a self-sustaining plant care.” We needed to clarify that our focus should be on creating various Yubari designs to raise awareness through education and promotion, rather than just customization. We were reminded not to redesign Expedio’s branding but to focus on branding for Yubari.

Week 9

We were given feedback based on the slides. He advised to work on developing a complete customer journey better to understand the user's interaction with the product. We were reminded to answer the “How Might We” (HMW) questions only after finalizing the big idea to maintain clarity and focus. We need to collect and include more visual references, as there were none provided to support the current mockup. We were told to keep the art direction simple and clean, avoiding overcomplication.

Week 10

We received positive feedback from the client, who appreciated the overall effort and thought our proposed solutions were well-considered. He specifically mentioned that he liked the mobile app idea, acknowledging that most users today prefer accessing content via their phones. From observing other group feedback, we learned that the client has a strong preference for minimalist design styles. He also complimented our chosen color palette, noting that it aligns perfectly with their brand direction and what they were looking for.

Week 11

We were instructed to complete the customer journey map by the end of this week. We need to finalize and lock in our ideas by Week 14, and after that, focus on refining and polishing. Our final presentation slides should be 90% completed by Week 14 to ensure readiness for Week 15 presentation. For the storyboard, we must use real photos instead of drawings to better communicate the narrative. The final presentation will primarily focus on showcasing the mockup designs. We were also advised to use Figma to present our microsite and mobile app designs.

Week 12

We were instructed to complete the customer journey map by the end of this week. We need to finalize and lock in our ideas by Week 14, and after that, focus on refining and polishing. Our final presentation slides should be 90% completed by Week 14 to ensure readiness for Week 15 presentation. For the storyboard, we must use real photos instead of drawings to better communicate the narrative. The final presentation will primarily focus on showcasing the mockup designs. We were also advised to use Figma to present our microsite and mobile app designs.

Week 13

There was no formal consultation or new feedback this week. We used this time to review our progress, refine the presentation slides, and prepare all visual components for final approval in Week 14.

Week 14

Dr. Mike approved the art visuals but mentioned that the direction and flow were unclear and confusing. We were instructed to include the customer journey map in our slides to guide the storytelling and structure of our visuals. The customer journey map also needs to be more detailed and clearly structured in Miro. Mike emphasized the need to show how our user personas transition into actual customers through the journey. We were advised to plan the visual content step-by-step, such as outlining how many reels are needed and what the opening of the final reel would look like.



 Reflections 

Week 1

I started by watching the introductory and lecture videos, which provided a solid overview of the module and its structure. To get a better grasp of the HyFlex learning model, I reviewed the FAQs and took note of the Interactive Synchronous Learning (ISL) schedule. This gave me clarity on balancing asynchronous content with live sessions, helping me plan my time efficiently throughout the course.

Weeks 1-2
I discovered that design isn’t just about function or looks—it’s about solving problems from the user’s perspective. A key insight was the role of empathy: putting ourselves in users’ shoes to truly understand their struggles, behaviors, and experiences. This helped me move away from making snap judgments and instead blend insights from creative design, psychology, and sociology for deeper understanding.

Week 3
This week, we presented our initial Yubari research and received feedback to refine the brand identity, segment our target audiences into three groups, and deepen our competitor analysis. The discussion highlighted that it’s not enough to know who the competitors are—we also need to understand why users choose them. I realized strong branding depends on knowing both the market and user mindset. Moving forward, we focused on creating user personas grounded in real behaviors and motivations to guide design decisions.

Week 4
I learned the importance of getting timely approval for research materials, as delays here impact the entire project timeline. Once our interview questions were approved, we could start collecting data without setbacks. Early interviews gave us valuable firsthand insights and reinforced how crucial early planning and clear communication are in user-centered design projects.

Week 5
This week underscored why user personas must be based on real data, not assumptions. Guessing user behaviors without evidence leads to weak design choices. Grounding personas in survey and interview data helped us reflect true motivations, goals, and pain points. We also narrowed our audience focus, moving away from overly broad groups like international influencers, and realized good design starts with knowing who you’re really designing for.

Week 6
I saw how using the right tools—especially AI—makes data analysis faster and more insightful. Leveraging technology helped us spot patterns and user needs more efficiently. This taught me not to get bogged down by manual tasks when smarter digital solutions exist, and to embrace tech as a way to improve the quality of our findings.

Week 7
This week, I learned how to identify recurring patterns and themes from our research, which guided us in discovering key insights. Each team member shared their top findings, which we then categorized collaboratively. This helped us focus on the most relevant aspects for our project.

Week 8
During Week 8, we planned the ideation phase. I teamed up with Yu Xuen (Noelle) to design a mobile app prototype that simplifies plant care for Yubari users. We focused on three main screens—the Home, Watering, and Profile pages—using Figma. This process helped me see how digital tools can enhance product experiences and boost user engagement.

Week 9
Feedback this week showed me the value of presenting ideas logically and with the user in mind. Reordering slides improved clarity and professionalism. I also learned not to answer “How Might We” questions too early, to maintain a smooth narrative. Working on the customer journey deepened my empathy for user needs and emotions. Visual references proved essential for communicating design intent clearly, and simplifying our art direction taught me that good design is about clear, purposeful communication—not adding complexity.

Week 10
Positive client feedback boosted our confidence, especially around our mobile app concept’s accessibility. The client’s preference for minimalism reminded me that thoughtful, clean designs often communicate better than busy visuals. Recognition of our color palette choice reassured me that our design was on-brand. This motivated me to keep focusing on clarity, consistency, and user-centered design.

Week 11
We were advised to strengthen our art direction for better visual consistency and clearer alignment with the brand. It was also important to clearly visualize the full customer journey for the final presentation.

Week 12
This week taught me the value of locking down core ideas before polishing. With deadlines near, a solid direction kept the team aligned and efficient. Maintaining consistency across slides, mockups, and journey maps was crucial. Using real photos made visuals more relatable and impactful. Working in Figma on both microsite and app prototypes sharpened my skills in creating interactive, user-friendly designs. Overall, I learned that good design balances creativity with clarity and execution.

Week 13
Without formal feedback this week, I learned the importance of self-review and team accountability. It was a key moment for reflection, making final tweaks, and ensuring everything aligned with our concept and branding. Collaborating under pressure taught me how to polish details effectively. Critical review helped uncover gaps we missed earlier and boosted my confidence heading into final visual approval and presentation.

Week 14
This week reinforced that design isn’t just about visuals—it’s about telling a clear, logical story. The customer journey is more than a research tool; it connects every visual and design decision. Embedding it into our slides helped communicate our concept clearly to clients and audiences. I also learned how important it is to show progression—from persona to customer—to make our story more compelling and believable. Going forward, I’ll pay close attention to how visual elements link together to support the user experience.