5/2/2024 - 19/2/2024 (Week 1 - Week 7 )
Lim Yu Xuen / 0359676
Intercultural Design / Bachelors of Design (Hons) in Creative Media /
Taylor's University
Project: Proposal, Data Collection and Visual Outcomes
TABLE OF CONTENTS
✿ Project 1: Proposal
INSTRUCTIONS
Project 1: Proposal (30%)
A proposal to concretise ideas, supported by research, for a final design
revolving a given theme that reflects students' understanding and
interpretation of global issues and design aesthetics.
The general theme is "Cultural Sensitivity in Design". We are required to
study a cultural phenomenon, or a particular subculture that is perceived as
'sensitive', and "frame" the study within the chosen theme. We are assigned
to convey this cultural aspect without altering the actual facts but within
a presentable interpretation and adaptation that raises awareness from the
viewers. Produce some preliminary ideas on how to visually express our
interpretation using design language. Each idea is to be supported by a
short rationale. Conduct visual research to help expand idea
generation.
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Powerpoint presentation (in one PDF file) to upload in TIMeS
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200-word write up defining and interpreting the theme in relation to
the chosen cultural elements
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Citation is necessary as evidence to the research
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A minimum of 3 preliminary ideas in detailed sketches, each with
individual rationale
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Visual references (visuals that inspire/ influence those ideas)
- Reference list
- Picture credits
Marking Criteria:
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15% — Research & visual references (resourcefulness, scope)
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10% — Written communication (clarity & completeness)
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5% — Presentation of proposal
Learning Goals:
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To demonstrate the ability to conduct research pertinent to the
design process
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To employ effective communication skills
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To engage in critical thinking in solving problems
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To incorporate team spirit in learning
Timeframe: 2 Weeks (Week 1 - Week 3)
Deadline: Week 3
Find out other information about this module below
Figure 1.1 Module Information
LECTURES
Week 1: Module Outline
Mr Asrizal and Ms Annis gave us a short brief on the module information.
They discussed about the module outline and the projects we will have to
complete. The first project that we will start with is
"Cultural Sensitivity in Design". It will be a group project (group members will be randomly selected). We were tasked to study
about subcultures or phenomenons that are related to the given
theme.
Week 1: Culture & Design
The first lecture was about theme cultural sensitivity, where we learnt
that visuals are powerful persuasive mediums to provide most of our
information about the world.
Visuals are:
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Everything that can be seen
Definition: wide, all-inclusive including nature (Nature is not
culture), unless there's meaning and representation attached to it.
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Everything produced or created by humans that can be seen
Definition: This proposes that the visual is everything that can
be seen and which is produced or created by humans for the purpose of
visual representations that has functions, content and communicative
purpose.
! Designers need to be aware of cultural nuances, symbolism, and
context to create designs that are inclusive and resonate with diverse
audiences.
Design significance:
We are able to identify the social, cultural, and political sphere where
the design elements reside. This can be identifiable by understanding the
significance of graphics in cultural studies, philosophy, sociology and
origin history. We will be learning about the
design system which is divided into 3 parts.
Design system:
- Purpose: Cultural Functions
- Aesthetics: Design language
- Use: Implementations
Cultural sensitivity in design goes beyond aesthetics, it
encompasses functionality, usability, and overall user experience.
There are two parts in cultural sensitivity:
Cultural sensitivity awareness & Addressing cultural
sensitivity.
Cultural Sensitivity:
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Cultural Sensitivity Awareness
— Symbolism and Imagery
Certain symbols and images may carry different meanings in different
cultures
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Addressing Cultural Sensitivity
LECTURE SUMMARY
Week 1: Task 1 briefing. Do research and come up with ideas on cultural
sensitive in designs.
Week 2: Divide ourselves into groups and discuss on our topic and
proposal.
Week 3: Continue with proposal powerpoint and proposal video.
Week 4: Data collection week (no class).
Week 5: Show lecturers our progress on data collection.
Week 6: Have discussions with our assigned lecturers on data collection
and final task directions.
PROJECT 1: PROPOSAL
1. Group Introduction
On week 2, we were split into groups according to the lecturers
instruction.
Here are our group members (Group 29):
0365721 Lew Guo Ying
0359676 Lim Yu Xuen
0364898 Lai Jia Xuan
0355022 Celine Lee Shin Yee
0356570 Chow Chen Yi
0367629 Song Jun Tao
Our chosen topic is on skulls as they are often associated with death and
are seen as a sensitive topic and a taboo.
Before we decided on this topic we had a few other ideas which are:
In Chinese cultures, the number 4 is seen as unlucky and bad as it has the
same pronunciation as death in mandarin (死). Many building use Level3A as an alternative to
Level4.
In south Korea, the pinching hand gesture in considered controversial as
the Men Rights Activists in Korea claimed that the hand gesture is
"Anti-Male" and promoting misandry, making fun of the size of male
genitals.
In some cultures that practices Christianity, there is a saying that one
will have bad luck on Friday the 13th. This was likely because that Judas (
a person who is said to have betrayed Jesus) was the 13th guest at the Lat
Supper.
In some East Asian countries such as China and South Korea, it is said that
writing one's name in red ink is considered rude because they believe that it
brings bad luck and even death.
In some countries where LGBTQ+ is seen as a sensitive topic or even
illegal, promoting events and products related to LGBTQ+ is considered
offensive. For instance, Malaysians that own the Swatch watch that
celebrated the LGBTQ+ would be jailed for three years.
Kuman Thong is a figurine said to be a trapped spirit of an unborn child
that have died prematurely that originated from Thai literacy. The figure is said to bring good luck and fortune to both home and business
affairs to the owner and can help the owner from danger and bad
things.
In most cultures, skulls are commonly associated with death or danger and
is seen as a sensitive topic.
After a few discussions, we decided to settle for skulls as our topic.
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Figure 1.1 Mind map of our idea
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For Project 1, we were instructed to submit a proposal to concretise our
ideas, supported by research, for a final design revolving the chosen
topic on the given theme which is cultural sensitive in design.
Proposal presentation (PDF)
Speech order for proposal video:
1-2 Guo Ying
3-4 Noelle
5-11 Celine
12-26 Guo Ying
27-31 Cyrus
32-37 Celine
38-48 Jia Xuan
49-56 Noelle
57-61 Jia Xuan
62-69 Song
70-73 Cyrus
Proposal Video
For the continuous assessment (Project 2), we conducted a field study to
collect data on our chosen topic.
We paid a visit to the national museum to look at the human skulls remains
and also found products with skull designs while we were at the mall.
We made a google form survey and asked our friends and family to fill the
form to collect more data about the different thoughts on skulls.
A summary on a documentary about skulls that we found on Youtube is also
added to our data collection.
Data collection presentation (PDF)
4. Visual outcome
Final Visual Outcome (PPT)
Final Visual Outcome Presentation video
Here are all our ideas before deciding on the skull pots:
1. Merchandise with skull designs
- Keychains, bracelet, necklaces, cups etc.
2. Poster for exhibition
- Design a poster for an event (exhibition) for skull designs.
3. Skull face makeup
- Put together a skull face make-up inspired by Mexico's day of the
dead.
The idea that we went for:
Skull plant pot kit
- Design a skull plant pot and box for the pot. The kit includes seeds and a
pot alongside a few cards with facts about skulls and what they represent in
different cultures.
- Aim to change stereotypical views on skulls, show that skulls doesn't only
mean death or other negative things but skulls can be a symbolism of life
and a motif to express one's mentality and personality.
Overall plan:
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Fig.1.2 Overall plan sketch
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We opted to search for a pot shaped like a skull, where we could paint our
unique design over it. Afterward, we planned to plant some greenery in it
and also create a custom packaging for our product which is a self planting
kit. For the product packaging/ box, we plan to have an illustration of a
skeleton and a plant as our packaging logo and some descriptions on the side
of the packaging to clarify the details of our product. Inside the box would
be the skull pot, plant seeds as well as some cards with facts about skulls
and insights into the significance of skulls across various cultures.
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Fig.1.3 Sketch of the pot's design
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Fig.1.4 Skull pot before painted design
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Fig.1.5 Skull pot and seeds
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Fig.1.6 Plant growth process
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Fig.1.7 Pot with design painted
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Here is a snippet of the painting process of the pot.
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Fig.1.8 Final look of the skull pot with plants
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Fig.1.9 Details of product packaging logo
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For the packaging design, we utilized our Adobe Illustrator skills,
which we acquired through our studies in BDCM. We came up with a cartoon
skeleton with a sprout on its head as our product aims to challenge
conventional perceptions of skulls and demonstrate how skulls can be a symbol
of life.
to effectively communicate product information and details
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Fig.1.10 Final packaging logo
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Behind the logo is the product's name — "Cranium Charm". "Cranium"
refers to the skull, which intuitively expresses the shape of our
product and "Charm" represents attractiveness, inviting others to
understand the charm of life and death, to learn about it, and to
respect it, but of course not to underestimate it.
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Fig.1.11 Product details and information on the side of the
packaging
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On the side of the packaging, we included a few pictures of what
our product would look like with the plant grown inside.
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Fig.1.12 Product details and information on the side of the
packaging
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We also included more details on our product and also a QR code that leads
to our groups' (Group 29) google drive with all of our progress and
work.
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Fig.1.13 Product details and information on the side of the
packaging
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On the other side of the packaging are some descriptions oof our
product details such as why are our pots skull-shaped etcetera and what it
has to do with what we are trying to achieve. At the bottom are some "Did
you know ?" facts about skulls and it's symbolic significance in different
cultures.
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Fig.1.14 Overview of the product packaging
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We placed our design onto a box template as a preview of the packaging.
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Fig.1.15 Final product packaging
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Here is a clearer view of the product packaging
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Fig.1.16 Plant care guide card
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We also included a plant care guide card in our product as part of the
packaging
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Fig 1.17 Final Outcome of skull pot with packaging
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This is the final outcome of our skull pot next to the packaging we
designed alongside the seeds, some fertilizer as well as a plant care
guide card.
Week 5
Specific Feedback: We need to focus more on the rationale and
the message we want to convey through our final outcome. Add in the
skull symbolism that we mentioned to Mr. Asrizal to Project 2
slides.
Week 6
Specific Feedback: Showed our final idea and progress on our
final outcome to Mr. Asrizal, everything is good, we can proceed.
REFLECTION
Personally, I gained valuable experience through learning and creating
physical and online exploration. I learned many new things about Skull
Culture, and gained an interest and understanding in the culture. It was
a topic that was new to me and group mates, so many research had to be
done. The overall journey has enhanced my communication and problem
solving skills. At the same time, I worked together with my fellow
teammates to complete this assignment. I am grateful that everyone
communicated well with one another, and was able to join group
discussions despite having their personal life schedules. Throughout,
our work was organised and structured in a clear direction, while being
guided by our group leader and dedicated teammates. Without a doubt, I
gained new knowledge and was able to improve my skills in different
aspects.